#ifndef H_HOLYPALADIN
#define H_HOLYPALADIN
#include "precompiled.h"
#include "item.h"
#include "healer.h"
namespace weo
{
    namespace engine
    {
        namespace character
        {
            namespace paladin
            {
                class Holy : public Healer
                {
                private:
                protected:
                public:
                    float evaluateTF();
                    void filterEquip(std::vector<std::vector<const weo::engine::item::Item*>>& items);
                    void handleAttribute(const weo::engine::item::Attribute& attr);
                    float Agi2Crit() {return 0.02f;};
                    float Str2Ap() {return 1;};
                    float Agi2Ap() {return 0;};
                    virtual bool evaluateBuild(unsigned int tree1, unsigned int tree2, unsigned int tree3)
                    {
                        if(tree1 >= 41) return true;
                        return false;
                    }
                    Holy();
                };
            };
        };
    };
};
#endif